Since then, though, it seems like his success has emboldened him to gradually turn up the knob on all the worst aspects of his work, while totally losing the valuable stuff he did in the weeds.Įverything he's made in the last year or two has been, frankly, tragic-these hours-long grocery lists of bugs he encountered in the game and quibbles that arose during play, usually situated as being an overwhelming and unnecessary amount of evidence for some point that really isn't germane to a game's quality or success. Click to shrink.You know, when I first saw Joseph Anderson's stuff a couple years ago-around when his Darkest Dungeon video went up, I think-I was pretty into the granularity and focus he brought to his critiques of games, even though I didn't always agree with what he was saying.
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